3D Printing

Our 3D printer prints beautiful high resolution models in UV cured acrylic.

UV cured acrylic a material similar to Plexiglass.  It can be brittle when it is thin thin, but very strong as it gets thicker. We recommend parts be designed with with no less than .04" thickness for that reason.

The cost for 3D prints varies anywhere from $10 to $30 per cubic inch.  We charge for the material and hourly usage charge to help cover the machine maintenance.  We can usually give our customers a lower cost than the bigger shops.  Exact costs can be calculated if you get me the actual stl file to print.

Our 3D printer has a build space of 11.75"L  X 7.375"W  X 8"H.  Its best to lay your model down as flat and low as you can because the machine takes about 3 hours per half inch of vertical height. That is why we often print models in separate pieces that get assembled later. For more specific information please see our "3D Printer Modeling Tips" at the bottom of this page.

 

3D printing for architectural models

Watch Clocks3D printed Bezels

 

3D printing models and maquettes for motion pictures and television

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3D printing computer generated characters for promotion

3D printed BezelsWatch Clocks

 

3D printing computer generated models for crew gifts

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3D printing for product development and prototypes

 

3D printing and 3D scanning give us the ability to scan, modify and print almost anything

Action FigureHeadScan

Click here to learn more about our 3D scanning

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3D Printer Modeling Tips

The thing to remember when doing a model for 3d printing is the computer model needs to follow the same rules of physic we are bound to in the real world.  Computer model surfaces have no thickness in the real world.  For example if you make a 5 sided box with 1 open side with a computer, in reality that box does not exist. 

3d print models need STL s or OBJs, made of all water tight solid geometry, with normals all pointing out to designate the actual surface of your part and all edges must be joined. For example, Let's say you have 2 spheres; 1 big and 1 small.  Next you put the small sphere inside the big sphere.  If the normals are pointed out on both spheres, the 3d printer will just build the big sphere solid. A solid in a solid is a solid. If the normals are pointed in on the small sphere and the normals on the big sphere are pointed out, the printer will now build the big sphere hollow with a void the size of the small sphere.

You can have multiple objects as long as each individual object is a solid water tight model.  If your different objects intersect they will fuse in printing.

You must remove any non-solid model objects or surfaces from your model before 3D printing it. Floating points are commonly produce in error while creating a computer model. These points can be a single surface or two surfaces joined back to back creating an object with no thickness. These illegal object can yield negative results during the 3D printing process.

Make sure you view your model in flat shade mode and use the minimum number of polygons to get the smoothness you want. What you see in flat shading is what will actually print. Smooth shaded rendering must be baked in to the model for the computer model and the 3D print to match.

 I hope that answers a few of your questions. If you have more or you would like us to fix your model for you, feel free to contact us at:

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